Frozen Canyon usually feels easier than it looks once it stops being a mystery zone and starts being one simple route. Voyager sounds straightforward on paper: cross the canyon and finish the exploration line. What usually ruins the run is not the badge itself. It is getting there too early, drifting off the crossing path, or trying to bundle it together with too many other map goals while the save still feels shaky.
Frozen Canyon works better as a side-area crossing than as a place to wander around. The route feels best when you reach the canyon, follow the crossing path, stay on that line until the completion state is done, and then leave. It is useful because it clears one clean exploration problem before the late-game cleanup starts piling up.
Timing matters. Frozen Canyon usually lands best as a mid-run stop, after your base is stable enough that a failed movement section does not throw the whole save back into a money problem. If the run is still too weak to absorb a few misses, the canyon just turns frustrating. Once travel and recovery already feel comfortable, the route is easier to treat as one focused crossing instead of a gamble.
Once you enter the area, the run usually improves when the path stays honest. Most failed attempts come from drifting off the intended line, chasing side movement, or mentally restarting after every small slip. Reading the crossing in short chunks works much better. Find the next safe stretch, settle there, then move to the next one. That is usually all it takes to make Frozen Canyon feel manageable.
Voyager also feels better when it is finished before the final completion sweep. Leaving the canyon unfinished tends to make late-game cleanup feel more cluttered than it needs to be, especially if secrets and endings are still ahead. Going there when you are ready to finish it usually works out better than going there just to see what is in the area.
If one thing matters most, it is this: a clean canyon run feels better than a curious one. Reach the side area, stay on the crossing path, finish Voyager, and leave with that exploration problem gone instead of turning the route into a sightseeing loop.